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RenderStack 11.06.1
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A class which holds integers that can be fed to OpenGL uniforms.
Public Member Functions | |
| IUniformValue | GetUninitialized () |
| Creates a clone of this IUniformValue, returning the same type but does not copy values. | |
| Ints () | |
| Ints (int elements, int dimension) | |
| Ints (int x) | |
| override unsafe void | Apply (ref IUniformContext context) |
| Applies the uniform value to OpenGL. | |
| RenderStack.Graphics.Ints.Ints | ( | int | elements, |
| int | dimension | ||
| ) |
| IUniformValue RenderStack.Graphics.Ints.GetUninitialized | ( | ) |
Implements RenderStack.Graphics.IUniformValue.
Definition at line 199 of file Params.cs.
References RenderStack.Graphics.Params< T >.Value.
| override unsafe void RenderStack.Graphics.Ints.Apply | ( | ref IUniformContext | context | ) |
Implements RenderStack.Graphics.IUniformValue.
1.7.4