Public Attributes |
| Floats | NearFar = new Floats(2, 1) |
| Floats | Viewport = new Floats(4, 1) |
| Floats | ModelToWorld = new Floats(16,1) |
| Floats | WorldToModel = new Floats(16,1) |
| Floats | ModelToClip = new Floats(16,1) |
| Floats | ClipToModel = new Floats(16,1) |
| Floats | WorldToClip = new Floats(16,1) |
| Floats | ClipToWorld = new Floats(16,1) |
| Floats | ModelToView = new Floats(16,1) |
| Floats | ViewToModel = new Floats(16,1) |
| Floats | ViewToWorld = new Floats(16,1) |
| Floats | WorldToView = new Floats(16,1) |
| Floats | ViewToClip = new Floats(16,1) |
| Floats | ClipToView = new Floats(16,1) |
| Floats | ModelToShadow = new Floats(16,1) |
| Floats | ViewPositionInWorld = new Floats(3,1) |
Definition at line 208 of file Camera.cs.